+4 Great: Survival
+3 Good: Ranged Weapons, Power of Nature, Power of Weather
+2 Fair: Alertness, Stealth, Melee, Athletics
+1 Average: Resolve, Investigate, Endurance, Empathy, Science, Artificer
Trick Shot (Ranged Weapons)
Draw Power (Nature)
Fate Points: 6
Aspect #1: Child of the Breaking Storm—Born during terrible storm (Power Aspect)
Sense changing weather, influence the weather, sense the wind and it’s impact on flight/drift
Have weather influence his mood, seem primal or strange to more civilized folk
Aspect #2: Son of Meadoc, Haywick’s Head Forester
Increase chances in wilderness settings for foraging, sneaking etc… To command respect from commoners, enforce forest laws, improve chances when dealing with those who like his father
Make it more difficult for him to operate in a town or city, When someone speaks poorly of Haywick or it’s nobles, make dealing with those who dislike his father difficult
Aspect #3: Lived a simple but hard life
Endure hardship, resist monetary and other rewards/temptations, connect with those of similar background.
Loose patience with those who complain about comforts, to be out of place in sophisticated company
Aspect #4: Defender of the Old Ways (Power Aspect)
when using nature, creature, or weather powers, defending the lands from those who would exploit/destroy them
Make him pursue those who hurt the land, Speak out against those who advocate exploiting land/resources
Aspect #5: I will remain vigilant for the Beast’s return and defeat it and it’s minions (future aspect)
Determine signs of the beast’s return, sense the Beast’s minions, influence those who believe in the Beast
Speak of the beast’s return when not appropriate, seem superstitious to those who don’t believe in the Beast of the old ways.
Aspect #6: Consummate hunter, goes for the kill
Invoke to: To hit a specific/vital area with ranged weapons. To find a good coup de’ grace in a situation. To determine the most direct path. Press when he smells blood.
Compel to: Take the most direct path when its not the best path, tempt him to deliver a biting remark at inappropriate times. Press when he smells blood, but it would be unwise.
Aspect #7: Slayer of Hrograth the Red (or other suitable orc raider warlord name)
Invoke to: Understand orc raiding tactics, When fighting orcs, to impress on someone his credentials as a warrior/archer…
Compel to: When orcs fight him, he’s a trophy kill. Be dismissed by those who play down the orc raids. To assume the raiders will follow usual tactics.
Aspect #8: Floating Aspect (TBD)
Invoke to: TBD
Compel to: TBD
Adventure #1: Stunt Quickfire (but unused may change)
Adventure #2: +1 Fate Point so Base 11 – 5 Stunts = 6 Available